Em agosto, vamos retomar as atividades do grupo de estudos em Game Design.
Planejamos conhecer e avaliar alguns jogos de tabuleiro modernos e acompanhar projetos de criação de jogos que estejam em andamento.
Encontros às Quintas-feiras
Horário: 9hs - 12hs
Local / sala: a definir
Se você é aluno da UFMG e tem interesse em participar, deixe um comentário aqui no blog que entraremos em contato.
quinta-feira, 16 de junho de 2011
quarta-feira, 16 de junho de 2010
"First replicating creature spawned in life simulator"
"A first for the game, the replicator demonstrates how astounding complexity can arise from simple beginnings and processes - an echo of life's origins, perhaps. It might help us understand how life on Earth began, or even inspire strategies to build tiny computers."
http://www.newscientist.com/article/mg20627653.800-first-replicating-creature-spawned-in-life-simulator.html
http://www.newscientist.com/article/mg20627653.800-first-replicating-creature-spawned-in-life-simulator.html
terça-feira, 25 de maio de 2010
domingo, 23 de maio de 2010
segunda-feira, 10 de maio de 2010
Video acionado por cartas
Prototipo de game onde video é acionado por cartas:
http://www.1maginari0games.blogspot.com/?zx=8a53af431eb7b44a
http://www.1maginari0games.blogspot.com/?zx=8a53af431eb7b44a
domingo, 9 de maio de 2010
sábado, 8 de maio de 2010
Tipos de Mecânicas
Abaixo, a listagem atual das mecânicas existentes no BGG para descrever os jogos presentes no site. Essas categorias foram sendo criadas ao longo do tempo, pelos próprios usuários ao cadastrarem seus jogos.
Acting
Action Point Allowance System
Area Control / Area Influence
Area Enclosure
Area Movement
Area-Impulse
Auction/Bidding
Betting/Wagering
Campaign/Battle Card Driven
Card Drafting
Chit-Pull System
Co-operative Play
Commodity Speculation
Crayon Rail System
Dice Rolling
Hand Management
Hex-and-Counter
Line Drawing
Memory
Modular Board
Paper-and-Pencil
Partnerships
Pattern Building
Pattern Recognition
Pick-up and Deliver
Point to Point Movement
Rock-Paper-Scissors
Role Playing
Roll and Move
Route/Network Building
Secret Unit Deployment
Set Collection
Simulation
Simultaneous Action Selection
Singing
Stock Holding
Storytelling
Tile Placement
Trading
Trick-taking
Variable Phase Order
Variable Player Powers
Voting
Worker Placement
Acting
Action Point Allowance System
Area Control / Area Influence
Area Enclosure
Area Movement
Area-Impulse
Auction/Bidding
Betting/Wagering
Campaign/Battle Card Driven
Card Drafting
Chit-Pull System
Co-operative Play
Commodity Speculation
Crayon Rail System
Dice Rolling
Hand Management
Hex-and-Counter
Line Drawing
Memory
Modular Board
Paper-and-Pencil
Partnerships
Pattern Building
Pattern Recognition
Pick-up and Deliver
Point to Point Movement
Rock-Paper-Scissors
Role Playing
Roll and Move
Route/Network Building
Secret Unit Deployment
Set Collection
Simulation
Simultaneous Action Selection
Singing
Stock Holding
Storytelling
Tile Placement
Trading
Trick-taking
Variable Phase Order
Variable Player Powers
Voting
Worker Placement
Assinar:
Postagens (Atom)